Utilizing GPGPU in Computer Emulation

Peter Jakubco, Slavomir Simonak


The article deals with the idea of computer emulation using the GPGPU technology in order to get performance improvements. Basic assumptions for using stream processing in computer emulation effectively are discussed and the structure of an emulator, together with the emulation technique are proposed. The emulator structure, in this case, is of distributed nature, so the communication issues are treated too. As an example demonstrating the viability of the proposal, Random Access Machine (RAM) emulator is given within the paper.


Emulation, GPGPU, OpenCL, RAM, stream processing

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Journal of Information and Organizational Sciences (Online)
ISSN 1846-9418 (online)
ISSN 1846-3312 (print)