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Factors Affecting Students’ Acceptance of Learning Simulation Tools in Computing Education Courses from Social, Technology, and Personal Trait Perspectives

Authors

  • Yonathan Dri Handarkho Informatics Department, Industrial Technology Faculty, Universitas Atma Jaya Yogyakarta, Jalan Babarsari 43, Yogyakarta 55281, Indonesia
  • Theresia Devi Indriasari Informatics Department, Industrial Technology Faculty, Universitas Atma Jaya Yogyakarta, Jalan Babarsari 43, Yogyakarta 55281, Indonesia
  • Yohanes Sigit Purnomo Informatics Department, Industrial Technology Faculty, Universitas Atma Jaya Yogyakarta, Jalan Babarsari 43, Yogyakarta 55281, Indonesia
  • Findra Kartika Sari Dewi Informatics Department, Industrial Technology Faculty, Universitas Atma Jaya Yogyakarta, Jalan Babarsari 43, Yogyakarta 55281, Indonesia
  • Citra Yayu' Palangan Informatics Department, Industrial Technology Faculty, Universitas Atma Jaya Yogyakarta, Jalan Babarsari 43, Yogyakarta 55281, Indonesia
  • Vinindita Citrayasa Informatics Department, Industrial Technology Faculty, Universitas Atma Jaya Yogyakarta, Jalan Babarsari 43, Yogyakarta 55281, Indonesia
  • Aloysius Gonzaga Pradnya Informatics Department, Industrial Technology Faculty, Universitas Atma Jaya Yogyakarta, Jalan Babarsari 43, Yogyakarta 55281, Indonesia
  • Herlina Informatics Department, Industrial Technology Faculty, Universitas Atma Jaya Yogyakarta, Jalan Babarsari 43, Yogyakarta 55281, Indonesia

DOI:

https://doi.org/10.31341/jios.49.2.6

Keywords:

Simulation tools, Learning, SEM, Social influence, Personal characteristics, TAM

Abstract

This study presents a theoretical model to explore the factors influencing students' acceptance of simulation tools in computing education. These factors include social influences, technology-related aspects, and personal characteristics. The term "simulation tools" refers to systems that can replicate complex processes and situations, providing students with realistic, hands-on experiences without the risks or costs associated with physical setups. To validate the proposed model, 312 responses from university students were collected. A cross-sectional online survey was conducted, and the participants were selected through purposive sampling. The findings indicated that subjective norms have the most significant direct effect on students' perceptions of usefulness, influencing their views on learning outcomes from using simulation tools in computing education courses. Additionally, social support and self-efficacy were also found to have significant effects. However, the impacts of fidelity and innovativeness were not supported. This study sets itself apart from previous research by using a comprehensive approach to explore the factors influencing student acceptance of simulation tools in computing education. Specifically, this research develops a theory based on the Technology Acceptance Model (TAM) and expands it by incorporating environmental factors and personal characteristics of students.

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Published

2025-09-22

How to Cite

[1]
Y. Dri Handarkho, “Factors Affecting Students’ Acceptance of Learning Simulation Tools in Computing Education Courses from Social, Technology, and Personal Trait Perspectives”, J. inf. organ. sci. (Online), Sep. 2025.

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Articles